Your virtual body will get tossed about the many narrative-driven levels and you will even unlock the ability to switch characters on-the-fly, choosing from dozens of pre-built and user-made avatars. That’s because the game eschews standard comfort mechanics for something far more visceral and interactive than most games would ever allow. To preface things, Bonelab is a game that’s only made for VR gamers who have no issues with motion sickness at all. Well, wonder no more as Bonelab is the spiritual successor to Boneworks and includes not just the same ground-breaking physics engine as the PC VR title, but also improvements based on years of user feedback, as well. VR enthusiasts - especially ones who don’t have access to a powerful gaming PC - have been wondering how Boneworks developer Stress Level Zero could possibly port the physics-heavy action-adventure game to the Quest 2’s meager hardware. The new standard for VR physics-based games
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